Thursday, September 16, 2010

Friday, May 28, 2010


I got myself a table at the artists alley for this years Anime North 2010 and here are some of the images I made for the convention.

Zoey From Left 4 Dead getting attacked by zombies.
(this one was way too much fun to draw)

Asuka's new plugsuit from the Evangelion movie "you can (not) advance 2.0"

My version of a ghost from Starcraft caught in a nuclear blast.

Rin and Len Kagamine from Vocaloid...Victorian style!
From the song: "Daughter of Evil."

And I ran out of time, so I ended up using some older work to fill in the space.

Tuesday, April 20, 2010


Because I couldn't help myself, here is a preview of an upcoming comic Me and Joanne are working on.

We both collaborated on the story, dialogue, and overall flow of the story. I worked on all the pencils, while Joanne did all the coloring.

I will post the whole comic when it is fully colored and finished, but in the meantime I hope this 9 page preview will make you look forward to what we have in store for the future.

Tuesday, April 6, 2010


These 5 backgrounds were added last minute to the game, as recommended by the publisher.

Each of these backgrounds had to be concepted, and painted digitally in a roughly 2 week deadline.

These backgrounds took me a half a day to concept and finalize before handing them off to the painters.

In case you are wondering, we made the deadline


Here are the original concept art for the casual game "Curse of the Opera" developed by Vast Studios.

My duties were to illustrate concepts for the navigational screens of the game, which were then handed to digital painters who would paint off my sketches and make it look more polished.

For each background I had to keep in close communication with the producer and game designer to accommodate all the game play elements into each background, while at the same time make each background look unique and interesting.

Before doing a more refined sketch, I had to do 5 "variations" for each background. After approval and revision, I could go onto a more finalized concept.

For each drawing you see, I had to do 5 sketches to get to this stage.

Above is a detailed illustration of the statue in the graveyard.
It provided reference for the artist who painted over the concept.

Above is probably one of my favorite backgrounds.

As of writing, "Curse of the Opera" has been on Big Fish's top ten for 24 days, currently ranked number 3 on the top ten for the Mac version.
On May 2010 Curse of the Opera will be available for retail in such stores as: "Best Buy, Wal-mart, Staples, and Gamestop."


You don't have to be crazy to work here but it helps.

These concepts were created for an upcoming asylum themed hidden object game by Vast Studios.

My duties were to create dynamic background concepts based off the game design, and provide highly detailed line art and basic coloring.

The concepts were then handed to a concept painter who would take what I drew and give it a more polished look.

These backgrounds serve as navigational screens in the game and had to have an interesting look while at the same time keep in continuity to the other screens while remaining functional for gameplay aspects.

Each concept took about one day from beginning to end for me to finish.


These concepts were created for an upcoming game developed by Vast Studios and themed around an abandoned asylum.

I designed the user interface around the concept of an insanity test and worked that idea into each of the various menu options.

All 6 concepts took about one week to complete from thumbnail to what you see.